ISolpackGameData::Data Property
Sets or retrieves the contained data.
Syntax:
HRESULT get_Data(
VARIANT *p
);
HRESULT put_Data(
VARIANT v
);
Parameters:
- p
- Address of a VARIANT variable that receives the contained data.
- v
- A VARIANT value that specifies the new contained data.
Return Value:
Returns S_OK if successful, or an error value otherwise.
Remarks:
This property can contain a VARIANT value of any type. For instance, store the number of times the user has cycled
through a stack; cache the card interface pointers at the top of piles; etc. As the user undoes and redoes moves, the
GameData object contents will change to match the values at a particular point in the game.
|