If possible, drops the cards from the specified fragment onto the specified pile.
Examine the contents of the destination pile and the fragment to determine if the cards can be dropped on the pile. If
so, use the fragment's ISolpackFragment::MoveToPile method to move the
cards, and set *pbValid to VARIANT_TRUE. Otherwise, set *pbValid to VARIANT_FALSE.
When the user releases the mouse button, Solpack calls the DropFragment method with the pile that the mouse
cursor is directly over, if any. If this drop is not valid, it will continue to call DropFragment for all other
piles that any part of the fragment is positioned over, until the drop is valid or there are no more piles.